At the end of my first year at Goldsmiths, University of London I designed a computer game called 'Mania'. My aim was to capture, define and represent the 'essence' of a maniac act, in this case, when the user is aimlessly trying to 'catch' certain objects with words on it. At the end of the game there is a proposed question from the collected objects. To build this game I use HTML and Javascript.

Mania

Game/Animation


At the end of my first year at Goldsmiths, University of London I designed a computer game called "Mania".

In the game, there are no winners and losers. My aim was to capture, define and represent the "essence" of a maniac act, in this case, when the user is aimlessly trying to "catch" certain objects with words on it.

At the end of the game, there is a proposed question from the collected objects: "CAN" YOU" "STOP" ? "YOU" "CAN" STOP".

ANIMATION


The background of the game is a short animation movie.

I collaborated with the actor Joe Idris-Roberts (Pinocchio, Harry Potter) to work on the moves which can be defined as the maniac act. I asked Joe to teach me how to use the Laban-technique, a well known method for actors and actresses.

Laban movement analysis allowed me to design a choreography that connects "feelings" with "actions". This way I was able to present mania as a performative act. Photographs has been taken by Alex Massek.

RESEARCH


I visited the Modem Contemporary Art Gallery in Debrecen, Hungary. I had the opportunity to interview Andrea Simon, curator of the exhibition called "Mania". The purpose of the installations was to introduce contemporary Hungarian artist's view on the subject.

Below you can see my diary of the visit, and some collected stories which I used as an inspiration for my own project.